Software is constantly evolving, yet input methods have remained relatively unchanged. The recent success of gesture-based interfaces, such as Microsoft’s Kinect, the Nintendo Wii and Sony Playstation Move systems, has introduced the audience to more innovative ways to interact with software. Dohi Entertainment adds to the mix by pioneering a new interaction technique called Augmented Audio that relies solely on sound as input.
Augmented Audio is defined as live audio being modified and enhanced by computer-generated sensory input. By introduction of a new information layer to the input feed, real world experiences may transcend the restrictions of the underlying medium, making virtual sounds come to life.
TableDrum is a recently released Apple App Store application where Dohi Entertainment unveils the Augmented Audio concept. With live alteration of sound, users are provided with enriched audio feedback. The application’s added layer of interactivity tickles the user’s imagination by allowing the construction of a virtual, pocket-sized and full-featured drum set from everyday objects. Through manipulation of the objects’ distinct contact sounds, Dohi Entertainment’s proprietary sound engine is capable of classifying multiple simultaneous input sources. This allows for unrestricted interaction oblivious to any on-screen interface on the application’s host device.
<span id="internal-source-marker_0.8601177779491991">Augmented Audio does not only extend the set of input controllers in software, it welcomes developers to think outside the box and realize the possibilities of other means to experience rather than merely commanding software.
”There is a lot happening in the user experience and user interaction space right now and the future will definitely bring interesting new innovations.”, says Emanuel Dohi, CEO of Dohi Entertainment. ”In the lab, our engineers have created an advanced audio classification engine to identify and map arbitrary actions, not only to songs and audio, but to everyday encounters. The engine was envisioned to be used creatively in many different contexts.”, Emanuel concludes.
To learn more about augmented audio, see www.augmentedaudio.com
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